Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
When we expect students to use various technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions, it requires students to be creative and innovative in problem-solving. In my post, Creativity in Digital Education, I focused on using technology to increase the ability of students to use thousands of pictures, videos, and music to be creative in their projects, assignments, and group and individual tasks. For example, students choose to use the following technological tools as creativity triggers and ways to demonstrate their competency in learning.
–Blogs for creative thinking and sharing writing and design
-Cartoon and Comic Strip Tools to demonstrate reading comprehension
-Mind-Mapping and Brainstorming tools to organize ideas
-Infographics to share learning
-Video and Audio tools for presentation
-Digital storytelling tools for literacy learning
In conclusion, I learn that we need to start seeing computer screens as information machines and as a new medium to demonstrate learning and creativity (Saxena, 2013).
Saxena, S(2013). How Can Technology Enhance Student Creativity? Retrieved from